Immersive Landing
Interaction-first hero with a storytelling section structure.
User Interface, User Experience, Human-Computer Interaction, Design System, Atomic Design Methodology, Wireframe, Wireflow, Informational Architecture, Digital Product Design, Computational Design, Digital Fabrication, Interaction Design, Heuristic Analysis, User-centered Design, Usability Testing, Graphic Design, Mobile Application, iOS, Android, Web-based Application, Responsive Web, Material Design, Mobile Commerce, Branding, CI, BI, Multimedia, GUI, Interactive Design
A mouse-reactive 3D wave + particles in the background. Sections rise in with a soft fade/slide on scroll. The name headline animates character-by-character.
Tip: Just replace “Your Name”, swap work cards, and tweak skill values/tags to personalize.
Short and strong—what I do, and how I approach problems.
I combine design systems with motion craft to build experiences users can *feel*. Not too much—just enough to be memorable.
First: simplify information and hierarchy. Next: add rhythm with scroll and micro-interactions. Finally: layer in light and texture for emotion.
From rapid prototypes to production-ready builds, I reduce the gap between design and code while protecting brand quality.
Card gallery + hover zoom + smooth entrance motion.
Interaction-first hero with a storytelling section structure.
Token and component architecture for consistent UI operations.
Upgraded brand sensibility with typography, color, and motion guidelines.
Progress bars with a neon glow.
Swap keywords based on the project—an easy way to express your unique skill set.
Open to collaboration, hiring, or project inquiries. Replace the details below with your own.